Simpact Cyan
Population based event driven simulation using mNRM
Public Member Functions | List of all members
Population Class Reference

This class provides functions for a population-based simulation using the modified Next Reaction Method (mNRM). More...

#include <population.h>

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Public Member Functions

 Population (bool parallel, GslRandomNumberGenerator *pRng)
 Constructor of the class, indicating if a parallel version should be used and which random number generator should be used. More...
 
bool run (double &tMax, int64_t &maxEvents, double startTime=0)
 This should be called to actually start the simulation, do not call State::evolve for this. More...
 
PersonBase ** getAllPeople ()
 Returns a list to the current living members in the population, introduced into the simulation using Population::addNewPerson. More...
 
PersonBase ** getMen ()
 Same as Population::getAllPeople, but only the men are returned. More...
 
PersonBase ** getWomen ()
 Same as Population::getAllPeople, but only the women are returned. More...
 
int getNumberOfPeople () const
 Returns the number of people in the array returned by Population::getAllPeople. More...
 
int getNumberOfMen () const
 Returns the number of people in the array returned by Population::getMen. More...
 
int getNumberOfWomen () const
 Returns the number of people in the array returned by Population::getWomen. More...
 
void addNewPerson (PersonBase *pPerson)
 When a new person is introduced into the population, this function must be used to tell the simulation about this. More...
 
void setPersonDied (PersonBase *pPerson)
 When a person has died, this function must be called to inform the simulation about this. More...
 
void onNewEvent (PopulationEvent *pEvt)
 When a new event has been created, it must be injected into the simulation using this function. More...
 
- Public Member Functions inherited from State
 State (GslRandomNumberGenerator *pRng)
 Constructor of the class, to which the random number generator to be used internally must be specified. More...
 
bool evolve (double &tMax, int64_t &maxEvents, double startTime=0, bool initEvents=true)
 This advances the simulation state using the core mNRM. More...
 
double getTime () const
 This function returns the current time of the simulation. More...
 
GslRandomNumberGeneratorgetRandomNumberGenerator () const
 Returns the random number generator that was specified in the constructor. More...
 
- Public Member Functions inherited from errut::ErrorBase
 ErrorBase ()
 Creates an instance without an explicit object name. More...
 
 ErrorBase (const std::string &objName)
 Creates an instance with the object name set to objName. More...
 
std::string getObjectName () const
 Returns the stored object name. More...
 
std::string getErrorString () const
 Returns the currently stored error message. More...
 

Additional Inherited Members

- Protected Member Functions inherited from State
virtual void onAboutToFire (EventBase *pEvt)
 Called right before pEvt is fired. More...
 
virtual void onFiredEvent (EventBase *pEvt)
 Called after pEvt is fired. More...
 
virtual void onAlgorithmLoop (bool finished)
 Called at the end of each algorithm loop, with finished set to true if the loop will be exited. More...
 
- Protected Member Functions inherited from errut::ErrorBase
void setErrorString (const std::string &str) const
 Derived classes can use this member function to store an error message. More...
 

Detailed Description

This class provides functions for a population-based simulation using the modified Next Reaction Method (mNRM).

Being population-based, the state of the simulation mostly consists of the (living) people.

Depending on a compiler setting, it either uses the very straightforward algorithm provided by the SimpleState class, or it uses a different algorithm by deriving from State directly and overriding the functions State::getNextScheduledEvent and State::advanceEventTimes. It is always good to compare the results of the two versions to assure the correct working of this more optimized version.

This is a base class for an actual simulation and needs to be completed. The initialization of the persons in the population (represented by classes derived from PersonBase) and of the initial events in the simulation needs to be done in a derived class. When this initialization is done, the Population::run function can be called to actually start the simulation.

Events for this type of simulation should derive from the PopulationEvent class instead of using the EventBase base class directly.

Advanced algorithm

To know how to use this population based algorithm, it can be useful to understand the way it works. The figure below illustrates how everything is organized. In essence, a population is just a collection of people (represented by some class derived from PersonBase), and each person stores a list of events that are relevant to him.

optalg.png

When you construct a new PopulationEvent based instance, you need to specify the persons involved in this event, and the event gets stored in these persons' lists. As the figure shows, it is very well possible that a single event appears in the lists of different people: for example a relationship formation event would involve two persons and would therefore be present in two lists.

When an event fires, the algorithm assumes that the persons which have the event in their lists are affected and that their events will require a recalculation of the fire times. In case other people are affected as well (who you don't know beforehand), this can be specified using the functions PopulationEvent::getNumberOfOtherAffectedPersons, PopulationEvent::startOtherAffectedPersonIteration and PopulationEvent::getNextOtherAffectedPerson. If such additional people are specified as well, those people's event fire times will be recalculated as well.

Before recalculating an event fire time, it is checked if the event is still relevant. If one of the persons specified in the PopulationEvent constructor has died, the event is deemed useless and will be discarded. In case it's possible that an event becomes useless because of some other criteria, the PopulationEvent::isUseless function should be reimplemented to inform the algorithm about this. But note that this is only called before recalculating an event fire time, which in turn is only done for people affected by the event.

Each person keeps track of which event in his list will fire first. To know which event in the entire simulation will fire first, the algorithm then just needs to check the first event times for all the people.

Constructor & Destructor Documentation

Population::Population ( bool  parallel,
GslRandomNumberGenerator pRng 
)

Constructor of the class, indicating if a parallel version should be used and which random number generator should be used.

Member Function Documentation

void Population::addNewPerson ( PersonBase pPerson)

When a new person is introduced into the population, this function must be used to tell the simulation about this.

In essence this function will make sure that the person appears in the arrays returned by Population::getAllPeople, Population::getMen and Population::getWomen.

PersonBase** Population::getAllPeople ( )
inline

Returns a list to the current living members in the population, introduced into the simulation using Population::addNewPerson.

PersonBase ** Population::getMen ( )

Same as Population::getAllPeople, but only the men are returned.

int Population::getNumberOfMen ( ) const
inline

Returns the number of people in the array returned by Population::getMen.

int Population::getNumberOfPeople ( ) const
inline

Returns the number of people in the array returned by Population::getAllPeople.

int Population::getNumberOfWomen ( ) const
inline

Returns the number of people in the array returned by Population::getWomen.

PersonBase ** Population::getWomen ( )

Same as Population::getAllPeople, but only the women are returned.

void Population::onNewEvent ( PopulationEvent pEvt)

When a new event has been created, it must be injected into the simulation using this function.

bool Population::run ( double &  tMax,
int64_t &  maxEvents,
double  startTime = 0 
)
inline

This should be called to actually start the simulation, do not call State::evolve for this.

Parameters
tMaxStop the simulation if the simulation time exceeds the specified time. Upon completion of the function, this variable will contain the actual simulation time stopped.
maxEventsIf positive, the simulation will stop if this many events have been executed. Set to a negative value to disable this limit. At the end of the simulation, this variable will contain the number of events executed.
startTimeThe start time of the simulation, can be used to continue where a previous call to this function left off.
void Population::setPersonDied ( PersonBase pPerson)

When a person has died, this function must be called to inform the simulation about this.

This function will set the time of death for the person and will remove the person from the arrays with living people (Population::getAllPeople, Population::getMen and Population::getWomen.


The documentation for this class was generated from the following files: