1 #ifndef PROBABILITYDISTRIBUTION2D_H
3 #define PROBABILITYDISTRIBUTION2D_H
16 Point2D(
double x0,
double y0) { x = x0; y = y0; }
37 #endif // PROBABILITYDISTRIBUTION2D_H
virtual Point2D pickPoint() const =0
Pick a point according to a specific distrubution, specified in a subclass of ProbabilityDistribution...
This class allows you to generate random numbers, and uses the GNU Scientific Library for this...
Definition: gslrandomnumbergenerator.h:16
Abstract base class for 2D probability distribution implementations so that they can be used intercha...
Definition: probabilitydistribution2d.h:23